Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skywhaler's Shot

2W · Instant

Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Similar cards

Color identity:
NameManaTypeText
Ezuri, Claw of Progress 2GULegendary Creature — Phyrexian Elf Warrior Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. 3/3
Shower of Arrows 2GInstant Destroy target artifact, enchantment, or creature with flying. Scry 1.
Triumph of Ferocity 2GEnchantment At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Dormant Grove 3GEnchantment At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.
Kraken of the Straits 5UUCreature — Kraken Creatures with power less than the number of Islands you control can't block Kraken of the Straits. 6/6
Dimir Charm UBInstant Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Glissa's Retriever 5GCreature — Phyrexian Beast Haste, toxic 3 (Players dealt combat damage by this creature also get three poison counters.) Glissa's Retriever can't be blocked by creatures with power 2 or less. Corrupted — When Glissa's Retriever dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters. 6/6
Strider, Ranger of the North 2RGLegendary Creature — Human Ranger Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn. 4/4
Mistmeadow Skulk 1WCreature — Kithkin Rogue Lifelink, protection from mana value 3 or greater 1/1
Stronghold Assassin 1BBCreature — Phyrexian Zombie Assassin {T}, Sacrifice a creature: Destroy target nonblack creature. 2/1
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