M:tG card similarity search
2BB · Instant
Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target nonblack creature. It can't be regenerated.
Name | Mana | Type | Text |
---|---|---|---|
K'rrik, Son of Yawgmoth | 4B/PB/PB/P | Legendary Creature — Phyrexian Horror Minion | ({B/P} can be paid with either {B} or 2 life.) Lifelink For each {B} in a cost, you may pay 2 life rather than pay that mana. Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth. 2/2 |
Tranquil Frillback | 2G | Creature — Dinosaur | When Tranquil Frillback enters the battlefield, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many — • Destroy target artifact or enchantment. • Exile target player's graveyard. • You gain 4 life. 3/3 |
Gríma Wormtongue | 2B | Legendary Creature — Human Advisor | Your opponents can't gain life. {T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2. 1/4 |
Moonrage Brute | Creature — Werewolf | First strike Ward—Pay 3 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 | |
Unstable Obelisk | 3 | Artifact | {T}: Add {C}. {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. |
Abyssal Persecutor | 2BB | Creature — Demon | Flying, trample You can't win the game and your opponents can't lose the game. 6/6 |
Hull Breach | RG | Sorcery | Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment. |
Nantuko Vigilante | 3G | Creature — Insect Druid Mutant | Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. 3/2 |
Varchild's Crusader | 3R | Creature — Human Knight | {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. 3/2 |
Transcendence | 3WWW | Enchantment | You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) |