Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Slaughter Cry

2R · Instant

Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Similar cards

Color identity:
NameManaTypeText
Unexpected Allies 1RSorcery Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
Zerapa Minotaur 2RRCreature — Minotaur First strike {2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. 3/3
Benalish Knight 2WCreature — Human Knight Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.) 2/2
Twinscroll Shaman 2RCreature — Dwarf Shaman Double strike 1/2
Deft Duelist WUCreature — Human Rogue First strike Shroud (This creature can't be the target of spells or abilities.) 2/1
Blade-Blizzard Kitsune 2WCreature — Fox Ninja Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Double strike 2/2
Two-Headed Cerberus 1RRCreature — Dog Double strike (This creature deals both first-strike and regular combat damage.) 1/2
Lightning Talons 2REnchantment — Aura Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Éowyn, Lady of Rohan 2WLegendary Creature — Human Noble At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost {1} less to activate. 2/4
Odric, Lunarch Marshal 3WLegendary Creature — Human Soldier At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. 3/3
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