Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Slaughter the Strong

1WW · Sorcery

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Similar cards

Color identity:
NameManaTypeText
Krovikan Mist 1UCreature — Illusion Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield. */*
Drove of Elves 3GCreature — Elf Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control. */*
Queen Allenal of Ruadach GWWLegendary Creature — Elf Noble Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead. */*
Arvad the Cursed 3WBLegendary Creature — Vampire Knight Deathtouch, lifelink Other legendary creatures you control get +2/+2. 3/3
Mirror of Galadriel 2Legendary Artifact {5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.
Mothrider Cavalry 2WWCreature — Human Samurai This spell costs {2} less to cast if you have no creature cards in hand not named Mothrider Cavalry. Flying Other creatures you control get +1/+1. 2/2
Neurok Stealthsuit 2Artifact — Equipment Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Kabira Takedown 1WInstant Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Willing 1WBInstant Creatures you control gain deathtouch and lifelink until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Baleful Beholder 4BBCreature — Beholder When Baleful Beholder enters the battlefield, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 6/5
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