Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Slaughter the Strong

1WW · Sorcery

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Similar cards

Color identity:
NameManaTypeText
Frontline Medic 2WCreature — Human Cleric Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. 3/3
Belltoll Dragon 5UCreature — Dragon Flying, hexproof Megamorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. 3/3
Slithermuse 2UUCreature — Elemental When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/3
Diregraf Captain 1UBCreature — Zombie Soldier Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life. 2/2
Syr Gwyn, Hero of Ashvale 3RWBLegendary Creature — Human Knight Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight {0}. 5/5
Shrewd Negotiation 4USorcery Exchange control of target artifact you control and target artifact or creature you don't control.
Cheering Fanatic 1RCreature — Goblin Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost {1} less to cast this turn. 2/2
Intellectual Offering 4UInstant Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
Spire Barrage 4RSorcery Spire Barrage deals damage to any target equal to the number of Mountains you control.
Battery Bearer 2GUCreature — Human Artificer Creatures you control have "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell." Whenever you cast an artifact spell with mana value 6 or greater, draw a card. 3/4
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