Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Slaughter the Strong

1WW · Sorcery

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Similar cards

Color identity:
NameManaTypeText
Dockside Chef BEnchantment Creature — Human Citizen {1}{B}, Sacrifice an artifact or creature: Draw a card. 1/2
Vorel of the Hull Clade 1GULegendary Creature — Human Merfolk {G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land. 1/4
Incandescent Soulstoke 2RCreature — Elemental Shaman Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. 2/2
Spontaneous Mutation UEnchantment — Aura Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Cerulean Drake 1UCreature — Drake Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) Sacrifice Cerulean Drake: Counter target spell that targets you. 1/1
Phial of Galadriel 3Legendary Artifact If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color.
Teachings of the Kirin 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
Stern Judge 2WCreature — Human Cleric {T}: Each player loses 1 life for each Swamp they control. 2/2
Fountain of Renewal 1Artifact At the beginning of your upkeep, you gain 1 life. {3}, Sacrifice Fountain of Renewal: Draw a card.
C.A.M.P. 3Artifact — Fortification Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)
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