M:tG card similarity search
2G · Creature — Beast
Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Greater Forgeling | 3RR | Creature — Elemental | {1}{R}: Greater Forgeling gets +3/-3 until end of turn. 3/4 |
Scion of Glaciers | 2UU | Creature — Elemental | {U}: Scion of Glaciers gets +1/-1 until end of turn. 2/5 |
Watercourser | 2U | Creature — Elemental | {U}: Watercourser gets +1/-1 until end of turn. 2/3 |
Haunted Plate Mail | 4 | Artifact — Equipment | Equipped creature gets +4/+4. {0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
Boomstacker | 2R | Creature — Goblin Artificer | As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) Boomstacker gets +1/+1 for each die in its stack. Boomstacker attacks each combat if able. When the stack falls, sacrifice Boomstacker. 0/0 |
Dreadmaw's Ire | R | Instant | Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls." |
Wee Champion | R | Creature — Minotaur Child Guest | Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion. 0/1 |
Viashino Shanktail | 3R | Creature — Viashino Warrior | First strike Bloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn. 3/1 |
Prosthetic Injector | 1 | Artifact — Equipment | Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.) Equip {1} |
Fortifying Draught | G | Instant | You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn. |