M:tG card similarity search
3U/RB · Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Name | Mana | Type | Text |
---|---|---|---|
Norin the Wary | R | Legendary Creature — Human Warrior | When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/1 |
Rush of Ice | U | Sorcery | Tap target creature. It doesn't untap during its controller's next untap step. Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Sheltering Light | W | Instant | Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.) |
Flickerwisp | 1WW | Creature — Elemental | Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/1 |
Impetuous Devils | 2RR | Creature — Devil | Trample, haste When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice Impetuous Devils. 6/1 |
Virtue of Loyalty | 3WW | Enchantment | At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures. |
Grab the Reins | 3R | Instant | Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine {2}{R} (Choose both if you pay the entwine cost.) |
Mystifying Maze | Land | {T}: Add {C}. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control. | |
Mad Dog | 1R | Creature — Dog | At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. 2/2 |
Foe-Razer Regent | 5GG | Creature — Dragon | Flying When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step. 4/5 |