Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Slayer's Bounty

W · Legendary Artifact — Clue

When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand. Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook. {2}, Sacrifice Slayer's Bounty: Draw a card.

Similar cards

Color identity:
NameManaTypeText
Shard Phoenix 4RCreature — Phoenix Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying. {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep. 2/2
Vega, the Watcher 1WULegendary Creature — Bird Spirit Flying Whenever you cast a spell from anywhere other than your hand, draw a card. 2/2
Dragon's Disciple 1WCreature — Human Monk As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it. Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 1/3
Centaur's Herald GCreature — Elf Scout {2}{G}, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token. 0/1
Mindeye Drake 4UCreature — Drake Flying When Mindeye Drake dies, target player mills five cards. 2/5
Blistering Firecat 1RRRCreature — Elemental Cat Trample, haste At the beginning of the end step, sacrifice Blistering Firecat. Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 7/1
Bribery 3UUSorcery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sphinx of Uthuun 5UUCreature — Sphinx Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 5/6
A-Social Climber 2GCreature — Human Druid Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life. 4/2
Social Climber 2GCreature — Human Druid Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life. 3/2
Page 263