M:tG card similarity search
· Land
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Celestial Colonnade | Land | Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. | |
| Cytoplast Manipulator | 2UU | Creature — Human Wizard Mutant | Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield. 0/0 |
| Demonic Ruckus | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When Demonic Ruckus is put into a graveyard from the battlefield, draw a card. Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
| Kobold Drill Sergeant | 1R | Creature — Kobold Soldier | Other Kobold creatures you control get +0/+1 and have trample. 1/2 |
| Skyshaper | 2 | Artifact | Sacrifice Skyshaper: Creatures you control gain flying until end of turn. |
| Boreal Druid | G | Snow Creature — Elf Druid | {T}: Add {C}. 1/1 |
| Druid of the Anima | 1G | Creature — Elf Druid | {T}: Add {R}, {G}, or {W}. 1/1 |
| Druid of the Cowl | 1G | Creature — Elf Druid | {T}: Add {G}. 1/3 |
| Elvish Mystic | G | Creature — Elf Druid | {T}: Add {G}. 1/1 |
| Fyndhorn Elder | 2G | Creature — Elf Druid | {T}: Add {G}{G}. 1/1 |