Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Slayers' Stronghold

· Land

{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Flailing Drake 3GCreature — Drake Flying Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. 2/3
Necropolis Fiend 7BBCreature — Demon Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying {X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. 4/5
Forerunner of the Legion 2WCreature — Vampire Knight When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn. 2/2
Glarewielder 4RCreature — Elemental Shaman Haste When Glarewielder enters the battlefield, up to two target creatures can't block this turn. Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/1
Chosen by Heliod 1WEnchantment — Aura Enchant creature When Chosen by Heliod enters the battlefield, draw a card. Enchanted creature gets +0/+2.
Scavenged Weaponry 2BEnchantment — Aura Enchant creature When Scavenged Weaponry enters the battlefield, draw a card. Enchanted creature gets +1/+1.
Scourgemark 1BEnchantment — Aura Enchant creature When Scourgemark enters the battlefield, draw a card. Enchanted creature gets +1/+0.
Sheltering Boughs 2GEnchantment — Aura Enchant creature When Sheltering Boughs enters the battlefield, draw a card. Enchanted creature gets +1/+3.
Crown of Skemfar 2GGEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each Elf you control and has reach. {2}{G}: Return Crown of Skemfar from your graveyard to your hand.
Stinkdrinker Bandit 3BCreature — Goblin Rogue Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. 2/1
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