Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sleep

2UU · Sorcery

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

Similar cards

Color identity:
NameManaTypeText
Spreading Insurrection 4RSorcery Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Magus of the Abyss 3BCreature — Human Wizard At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. 4/3
Wanderguard Sentry 4UCreature — Drone When Wanderguard Sentry enters the battlefield, look at target opponent's hand. 3/3
Blazing Volley RSorcery Blazing Volley deals 1 damage to each creature your opponents control.
Self-Inflicted Wound 1BSorcery Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.
Heliod's Emissary 3WEnchantment Creature — Elk Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3. 3/3
Segovian Leviathan 4UCreature — Leviathan Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3
Hurkyl's Recall 1UInstant Return all artifacts target player owns to their hand.
Luminate Primordial 5WWCreature — Avatar Vigilance When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power. 4/7
Wit's End 5BBSorcery Target player discards their hand.
Page 146