M:tG card similarity search
1U · Enchantment — Aura
Enchant creature When Sleeping Potion enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
Name | Mana | Type | Text |
---|---|---|---|
A-Revel Ruiner | 3B | Creature — Cephalid Rogue | Menace (This creature can't be blocked except by two or more creatures.) When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 3/2 |
Promise of Tomorrow | 2W | Enchantment | Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control. |
Born to Drive | 2W | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. Channel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater." |
Diminisher Witch | 2U | Creature — Human Warlock | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) 3/2 |
Bull Elephant | 3G | Creature — Elephant | When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. 4/4 |
Dimir Informant | 2U | Creature — Human Rogue | When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 1/4 |
Prismwake Merrow | 2U | Creature — Merfolk Wizard | Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. 2/1 |
Ebony Fly | 2 | Artifact | Ebony Fly enters the battlefield tapped. {T}: Add {C}. {4}: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result. Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn. |
Land Aid '04 | GG | Sorcery | Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land. |
Abuelo's Awakening | X3W | Sorcery | Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types. |