Card Codex

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17 May 2024: Card library updated.

Sleight of Mind

U · Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

Similar cards

Color identity:
NameManaTypeText
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Vault 112: Sadistic Simulation 2UREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters). III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
Divine Smite 1WInstant Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
A-Blood Artist 1BCreature — Vampire Whenever Blood Artist or another creature dies, target opponent loses 1 life and you gain 1 life. 0/1
Stop Cold 3UEnchantment — Aura Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
Astral Drift 2WEnchantment Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
The Celestus 3Legendary Artifact If it's neither day nor night, it becomes day as The Celestus enters the battlefield. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Bleeding Edge 1BBSorcery Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Cutthroat Centurion 2BArtifact Creature — Phyrexian Warrior Sacrifice another artifact or creature: Cutthroat Centurion gets +2/+2 until end of turn. Activate only once each turn. 2/2
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