M:tG card similarity search
· Legendary Artifact — Vehicle
Living metal (As long as it's your turn, this Vehicle is also a creature.) First strike, haste Whenever Slicer deals combat damage to a player, convert it at end of combat. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Monstrous Carabid | 3BR | Creature — Insect | Monstrous Carabid attacks each combat if able. Cycling {B/R} ({B/R}, Discard this card: Draw a card.) 4/4 |
Bull-Rush Bruiser | 3R | Creature — Minotaur Warrior | Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn. 4/3 |
Teysa, Envoy of Ghosts | 5WB | Legendary Creature — Human Advisor | Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying. 4/4 |
Aerial Extortionist | 3WW | Creature — Bird Soldier | Flying Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card. 4/3 |
Springjack Knight | 2W | Creature — Kithkin Knight | Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 2/1 |
Quick-Draw Dagger | 3 | Artifact — Equipment | Flash When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Geode Rager | 4RR | Creature — Elemental | First strike Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) 4/3 |
Invasion Plans | 2R | Enchantment | All creatures block each combat if able. The attacking player chooses how each creature blocks each combat. |
Order of the White Shield | WW | Creature — Human Knight | Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn. 2/1 |
Sejiri Merfolk | 1U | Creature — Merfolk Soldier | As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) 2/1 |