Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Slicer, High-Speed Antagonist

· Legendary Artifact — Vehicle

Living metal (As long as it's your turn, this Vehicle is also a creature.) First strike, haste Whenever Slicer deals combat damage to a player, convert it at end of combat. 3/2

Similar cards

Color identity:
NameManaTypeText
Valduk, Keeper of the Flame 2RLegendary Creature — Human Shaman At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. 3/2
Storm Caller 2RCreature — Ogre Shaman When Storm Caller enters the battlefield, it deals 2 damage to each opponent. 3/2
Manor Skeleton 1BCreature — Skeleton Haste {1}{B}: Regenerate Manor Skeleton. 1/1
Ceremonial Guard 2RCreature — Human Soldier When Ceremonial Guard attacks or blocks, destroy it at end of combat. 3/4
Blinding Powder 1Artifact — Equipment Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Relentless Assault 2RRSorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Uncontrollable Anger 2RREnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
The Key to the Vault 1ULegendary Artifact — Equipment Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip {2}{U}
Mardu Blazebringer 2RCreature — Ogre Warrior When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat. 4/4
Blood Frenzy 1RInstant Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Page 195