Card Codex

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17 May 2024: Card library updated.

Slimy Dualleech

3B · Creature — Leech

At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. 2/4

Similar cards

Color identity:
NameManaTypeText
Patron of the Wild GCreature — Elf Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn. 1/1
Serpent's Gift 2GInstant Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Mogg Cannon 2Artifact {T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Chop Down 2WInstant — Adventure Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
Legion's Judgment 2WSorcery Destroy target creature with power 4 or greater.
Smite the Monstrous 3WInstant Destroy target creature with power 4 or greater.
Aquastrand Spider 1GCreature — Spider Mutant Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) 0/0
Shaman of the Great Hunt 3RCreature — Orc Shaman Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. Ferocious — {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater. 4/2
Kamahl, Heart of Krosa 6GGLegendary Creature — Human Druid At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5
Bring Down 3WSorcery Assist (Another player can pay up to {3} of this spell's cost.) Destroy target creature with power 4 or greater.
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