M:tG card similarity search
3G · Instant — Trap
If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost. Destroy target attacking creature with flying.
Name | Mana | Type | Text |
---|---|---|---|
Plaguebearer | 1B | Creature — Zombie | {X}{X}{B}: Destroy target nonblack creature with mana value X. 1/1 |
Bloodrock Cyclops | 2R | Creature — Cyclops | Bloodrock Cyclops attacks each combat if able. 3/3 |
Escape Protocol | 1U | Enchantment | Whenever you cycle a card, you may pay {1}. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control. |
Knowledge Pool | 6 | Artifact | Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with Knowledge Pool without paying its mana cost. |
Kolaghan, the Storm's Fury | 3BR | Legendary Creature — Dragon | Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 4/5 |
Mob | 4B | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature. |
Jodah, the Unifier | WUBRG | Legendary Creature — Human Wizard | Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. 5/5 |
Lovestruck Beast | 2G | Creature — Beast Noble | Lovestruck Beast can't attack unless you control a 1/1 creature. 5/5 |
Run | 3RG | Instant | Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. |
Trip Wire | 2G | Sorcery | Destroy target creature with horsemanship. |