M:tG card similarity search
2UB · Creature — Serpent
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
High Seas | 2U | Enchantment | Red creature spells and green creature spells cost {1} more to cast. |
Final-Word Phantom | 2U | Creature — Spirit Detective | Flash Flying During each opponent's end step, you may cast spells as though they had flash. 1/4 |
Cleaver Riot | 4R | Sorcery | Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.) |
Killer Instinct | 4RG | Enchantment | At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. |
Epic Struggle | 2GG | Enchantment | At the beginning of your upkeep, if you control twenty or more creatures, you win the game. |
Warmonger Hellkite | 4RR | Creature — Dragon | Flying All creatures attack each combat if able. {1}{R}: Attacking creatures get +1/+0 until end of turn. 5/5 |
Frenzied Fugue | 3R | Enchantment — Aura | Enchant permanent When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn. |
Sudden Spoiling | 1BB | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2. |
Wooden Sphere | 1 | Artifact | Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. |
Kor Scythemaster | 2W | Creature — Kor Soldier Ally | Kor Scythemaster has first strike as long as it's attacking. 3/1 |