Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Slinking Serpent

2UB · Creature — Serpent

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3

Similar cards

Color identity:
NameManaTypeText
Zirda, the Dawnwaker 1R/WR/WLegendary Creature — Elemental Fox Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn. 3/3
The Grim Captain Legendary Creature — Skeleton Spirit Pirate Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking. 7/7
Nettling Curse 2BEnchantment — Aura Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. {1}{R}: Enchanted creature attacks this turn if able.
Llanowar Elite GCreature — Elf Kicker {8} (You may pay an additional {8} as you cast this spell.) Trample If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it. 1/1
Hydromorph Guardian 2UCreature — Elemental {U}, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control. 2/2
Massacre Wurm 3BBBCreature — Phyrexian Wurm When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life. 6/5
Keeper of the Secret Lair 1ULegendary Creature — Merfolk Rogue Flash You may cast Secret Lair spells as though they had flash. Secret Lair spells you cast cost {1} less to cast. 2/1
Gilt-Leaf Seer 2GCreature — Elf Shaman {G}, {T}: Look at the top two cards of your library, then put them back in any order. 2/2
Tooth Collector 2BCreature — Human Rogue When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn. 3/2
Harvest Wurm 1GCreature — Wurm When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. 3/2
Page 423