M:tG card similarity search
3B · Creature — Phyrexian Imp
Flying {2}, Sacrifice Slinking Skirge: Draw a card. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Expedite | R | Instant | Target creature gains haste until end of turn. Draw a card. |
Lightning-Core Excavator | 1 | Artifact Creature — Golem | {5}, {T}, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target. 0/3 |
Urza's Miter | 3 | Artifact | Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card. |
Vedalken Heretic | GU | Creature — Vedalken Rogue | Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. 1/1 |
Ancient Excavation | 2UB | Instant | Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
Tempest Drake | 1WU | Creature — Drake | Flying, vigilance 2/2 |
Guess Your Fate | Artifact — Attraction | Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize! Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction. | |
Survivor's Med Kit | 1 | Artifact | {1}, {T}: Choose one that hasn't been chosen — • Stimpak — Draw a card. • Fancy Lads Snack Cakes — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") • RadAway — Target player loses all rad counters. Sacrifice Survivor's Med Kit. |
Ticking Gnomes | 3 | Artifact Creature — Gnome | Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice Ticking Gnomes: It deals 1 damage to any target. 3/3 |
Gore Vassal | 2W | Creature — Phyrexian Dog | Sacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it. 2/1 |