M:tG card similarity search
3B · Creature — Phyrexian Imp
Flying {2}, Sacrifice Slinking Skirge: Draw a card. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Majestic Metamorphosis | 2U | Instant | Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card. |
Blistering Firecat | 1RRR | Creature — Elemental Cat | Trample, haste At the beginning of the end step, sacrifice Blistering Firecat. Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 7/1 |
The Toymaker's Trap | 2B | Enchantment | At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap. |
Aeromunculus | 1GU | Creature — Homunculus Mutant | Flying {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) 2/3 |
Memorial to War | Land | Memorial to War enters the battlefield tapped. {T}: Add {R}. {4}{R}, {T}, Sacrifice Memorial to War: Destroy target land. | |
Dream Salvage | U/B | Instant | Draw cards equal to the number of cards target opponent discarded this turn. |
Reign of the Pit | 4BB | Sorcery | Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way. |
Drake Familiar | 1U | Creature — Drake | Flying When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. 2/1 |
Abzan Advantage | 1W | Instant | Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) |
Ingenious Infiltrator | 2UB | Creature — Vedalken Ninja | Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card. 2/3 |