Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Slip On the Ring

1W · Instant

Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.

Similar cards

Color identity:
NameManaTypeText
Ivory Gargoyle 4WCreature — Gargoyle Flying When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{W}: Exile Ivory Gargoyle. 2/2
Hell's Caretaker 3BCreature — Horror {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep. 1/1
Honor the Fallen 1WInstant Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
Evelyn, the Covetous 2U/BBB/RLegendary Creature — Vampire Rogue Flash Whenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it. 2/5
Decompose 1BSorcery Exile up to three target cards from a single graveyard.
Rats' Feast XBSorcery Exile X target cards from a single graveyard.
Karmic Guide 3WWCreature — Angel Spirit Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. 2/2
Abnormal Endurance 1BInstant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Supernatural Stamina BInstant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Grasp of Fate 1WWEnchantment When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
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