Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Slippery Bogbonder

3G · Creature — Human Druid

Flash Hexproof When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature. 3/3

Similar cards

Color identity:
NameManaTypeText
Magmatic Sprinter 2RCreature — Phyrexian Warrior Haste When Magmatic Sprinter enters the battlefield, put two oil counters on target artifact or creature you control. At the beginning of your end step, return Magmatic Sprinter to its owner's hand unless you remove two oil counters from it. 3/2
Gyox, Brutal Carnivora 1BGLegendary Creature — Phyrexian Warlock At the beginning of your end step, put an oil counter on up to one target creature. Whenever a nontoken creature you control with one or more oil counters on it dies, conjure X duplicates of it into exile, where X is the number of oil counters on it. Those duplicates perpetually get +X/+X. Then shuffle those duplicates into your library. 2/4
Gavony Township Land {T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Delay 1UInstant Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Daring Apprentice 1UUCreature — Human Wizard {T}, Sacrifice Daring Apprentice: Counter target spell. 1/1
Proft's Eidetic Memory 1ULegendary Enchantment When Proft's Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Novijen, Heart of Progress Land {T}: Add {C}. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
Assure G/WG/WInstant Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Draining Whelk 4UUCreature — Illusion Flash Flying When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value. 1/1
Nykthos Paragon 4WWEnchantment Creature — Human Soldier Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn. 4/6
Page 57