M:tG card similarity search
2U · Creature — Human Pirate
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. 2/2
Name | Mana | Type | Text |
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Mirage Phalanx | 4RR | Creature — Human Soldier | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat." 4/4 |
Armguard Familiar | 1U | Artifact Creature — Equipment Beast | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equipped creature gets +2/+1 and has ward {2}. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/1 |
Thryx, the Sudden Storm | 3UU | Legendary Creature — Elemental Giant | Flash Flying Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered. 4/5 |
Eron the Relentless | 3RR | Legendary Creature — Human Rogue | Haste {R}{R}{R}: Regenerate Eron the Relentless. 5/2 |
Wild Slash | R | Instant | Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to any target. |
Hithlain Rope | 2 | Artifact | Hithlain Rope can't be sacrificed. {1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. {2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope. |
Malicious Invader | Creature — Vampire | Flying Malicious Invader gets +2/+0 as long as an opponent controls a Human. 3/3 | |
Mesmerizing Benthid | 3UU | Creature — Octopus | When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion. 4/5 |
Wall of Diffusion | 1R | Creature — Wall | Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow. 0/5 |
Flight | U | Enchantment — Aura | Enchant creature Enchanted creature has flying. |