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17 May 2024: Card library updated.

Slippery Scoundrel

2U · Creature — Human Pirate

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. 2/2

Similar cards

Color identity:
NameManaTypeText
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Longshot Squad 3GCreature — Dog Archer Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.) 3/3
Knight of Sorrows 4WCreature — Human Knight Knight of Sorrows can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 3/3
Cast into Darkness 1BEnchantment — Aura Enchant creature Enchanted creature gets -2/-0 and can't block.
Crippling Blight BEnchantment — Aura Enchant creature Enchanted creature gets -1/-1 and can't block.
Eternal Warrior REnchantment — Aura Enchant creature Enchanted creature has vigilance.
Dusk Charger 3BCreature — Horse Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. 3/3
Aeronaut's Wings 2Artifact — Equipment Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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