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17 May 2024: Card library updated.

Slippery Scoundrel

2U · Creature — Human Pirate

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. 2/2

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Color identity:
NameManaTypeText
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Gustcloak Runner WCreature — Human Soldier Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. 1/1
Gustcloak Sentinel 2WWCreature — Human Soldier Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. 3/3
Barrow-Blade 1Artifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sizzling Barrage 1RInstant Sizzling Barrage deals 4 damage to target creature that blocked this turn.
Cease-Fire 2WInstant Target player can't cast creature spells this turn. Draw a card.
Smite WInstant Destroy target blocked creature.
Vanquish 2WInstant Destroy target blocking creature.
Brawn 3GCreature — Incarnation Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. 3/3
Kaervek's Torch XRSorcery As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. Kaervek's Torch deals X damage to any target.
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