M:tG card similarity search
2U · Creature — Human Pirate
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. 2/2
Name | Mana | Type | Text |
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Goblin Smuggler | 2R | Creature — Goblin Rogue | Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn. 2/2 |
Cliffrunner Behemoth | 3G | Creature — Rhino Beast | Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. 5/3 |
Daring Saboteur | 1U | Creature — Human Pirate | {2}{U}: Daring Saboteur can't be blocked this turn. Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. 2/1 |
Seafaring Werewolf | Creature — Werewolf | Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 | |
Blazing Torch | 1 | Artifact — Equipment | Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Suspicious Stowaway | 1U | Creature — Human Rogue Werewolf | Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1 |
Field of Reality | 2U | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return Field of Reality to its owner's hand. |
Dennick, Pious Apprentice | WU | Legendary Creature — Human Soldier | Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 2/3 |
Tenacious Hunter | 2GG | Creature — Crocodile | As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch. 4/4 |
Sewer Crocodile | 5U | Creature — Crocodile | {3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard. 4/6 |