M:tG card similarity search
1WW · Creature — Slith
Flying Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. 1/1
Name | Mana | Type | Text |
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Kashi-Tribe Elite | 1GG | Creature — Snake Warrior | Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 2/3 |
Spike Drone | G | Creature — Spike Drone | Spike Drone enters the battlefield with a +1/+1 counter on it. {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. 0/0 |
Dragonlord Ojutai | 3WU | Legendary Creature — Elder Dragon | Flying Dragonlord Ojutai has hexproof as long as it's untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 5/4 |
Pheres-Band Tromper | 3G | Creature — Centaur Warrior | Inspired — Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it. 3/3 |
Excess | 1R | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn. |
Dwarven Armorer | R | Creature — Dwarf | {R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. 0/2 |
Blade of the Bloodchief | 1 | Artifact — Equipment | Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1} |
Tzaangor Shaman | 2UR | Creature — Mutant Shaman | Flying Sorcerous Elixir — Whenever Tzaangor Shaman deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy. 3/3 |
Glen Elendra | Plane — Lorwyn | At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls. Whenever chaos ensues, gain control of target creature you own. | |
Storm the Citadel | 4G | Sorcery | Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls." |