Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Slith Predator

GG · Creature — Slith

Trample Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. 1/1

Similar cards

Color identity:
NameManaTypeText
Arcbound Tracker 2RArtifact Creature — Dog Menace Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker. 0/0
Karma 2WWEnchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Defiant Thundermaw Creature — Dragon Flying, trample Whenever a Dragon you control attacks, it deals 2 damage to any target. 4/4
Syr Konrad, the Grim 3BBLegendary Creature — Human Knight Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.) 5/4
Murk Dwellers 3BCreature — Zombie Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. 2/2
Evidence Examiner GUCreature — Merfolk Detective At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/2
Deranged Outcast 1GCreature — Human Rogue {1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature. 2/1
Breathless Knight 1WBCreature — Spirit Knight Flying, lifelink Whenever Breathless Knight or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight. 2/2
Unruly Mob 1WCreature — Human Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. 1/1
Fractal Harness X2GArtifact — Equipment When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip {2}
Page 188