M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Head Banger | Artifact — Contraption | Whenever you crank Head Banger, target creature must be blocked this turn if able. | |
Daggerclaw Imp | 2B | Creature — Imp | Flying Daggerclaw Imp can't block. 3/1 |
Ghirapur Guide | 2G | Creature — Elf Scout | {2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. 3/2 |
Reckless Imp | 2B | Creature — Imp | Flying Reckless Imp can't block. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2 |
Aquatic Incursion | 3U | Enchantment | When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn. |
Marchesa's Smuggler | UR | Creature — Human Rogue | Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn. 1/1 |
Plague Wind | 7BB | Sorcery | Destroy all creatures you don't control. They can't be regenerated. |
Vampire Interloper | 1B | Creature — Vampire Scout | Flying Vampire Interloper can't block. 2/1 |
Jace's Sentinel | 1U | Creature — Merfolk Warrior | As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked. 1/3 |
Unhallowed Cathar | Creature — Zombie Soldier | Unhallowed Cathar can't block. 2/1 |