Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Slitherhead

B/G · Creature — Plant Zombie

Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 1/1

Similar cards

Color identity:
NameManaTypeText
Gift of Compleation 1BEnchantment When Gift of Compleation enters the battlefield, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a Phyrexian you control dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Rendclaw Trow 2B/GCreature — Troll Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Ajani's Sunstriker WWCreature — Cat Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/2
Gravebane Zombie 3BCreature — Zombie If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead. 3/2
Seething Skitter-Priest 2WBCreature — Phyrexian Cleric Toxic 1 When Seething Skitter-Priest enters the battlefield, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'" 3/3
Sultai Emissary 1BCreature — Zombie Warrior When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 1/1
Ghoultree 7GCreature — Zombie Treefolk This spell costs {1} less to cast for each creature card in your graveyard. 10/10
Zombie Ogre 3BBCreature — Zombie Ogre At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.) 3/5
Hissing Quagmire Land Hissing Quagmire enters the battlefield tapped. {T}: Add {B} or {G}. {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Taiga Stadium Land Taiga Stadium enters the battlefield tapped unless you control a white, blue, or black permanent. {T}: Add {R} or {G}.
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