M:tG card similarity search
2UU · Creature — Elemental
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/3
Name | Mana | Type | Text |
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Selvala, Explorer Returned | 1GW | Legendary Creature — Elf Scout | Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. 2/4 |
Fatigue | 1U | Sorcery | Target player skips their next draw step. |
Sway of Illusion | 1U | Instant | Any number of target creatures become the color of your choice until end of turn. Draw a card. |
Flow of Knowledge | 4U | Instant | Draw a card for each Island you control, then discard two cards. |
Simon, Wild Magic Sorcerer | 2U | Legendary Creature — Human Elf Shaman | Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20. 1-9 | Each player draws a card. 10-19 | You draw a card. 20 | Copy that spell. You may choose new targets for the copy. 1/1 |
Rune of Speed | 1R | Enchantment — Aura Rune | Enchant permanent When Rune of Speed enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste." |
Sea Gate Loremaster | 4U | Creature — Merfolk Wizard Ally | {T}: Draw a card for each Ally you control. 1/3 |
Naughty | 1BB | Sorcery | Search another target player's library for a card and put that card into your hand. Then shuffle that player's library. |
Riptide Crab | 1WU | Creature — Crab | Vigilance When Riptide Crab dies, draw a card. 1/3 |
Glimmer Lens | 1W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Whenever equipped creature and at least one other creature attack, draw a card. Equip {1}{W} |