M:tG card similarity search
2UU · Creature — Elemental
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Retraced Image | U | Sorcery | Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. |
Hakbal of the Surging Soul | 2GU | Legendary Creature — Merfolk Scout | At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3 |
Ostracize | B | Sorcery | Target opponent reveals their hand. You choose a creature card from it. That player discards that card. |
Thopter Arrest | 2W | Enchantment | When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield. |
Avatar of Will | 6UU | Creature — Avatar | If an opponent has no cards in hand, this spell costs {6} less to cast. Flying 5/6 |
Ethereal Valkyrie | 4WU | Creature — Spirit Angel | Flying Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}. (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.) 4/4 |
Incite Rebellion | 4RR | Sorcery | For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control. |
Wavebreak Hippocamp | 2U | Enchantment Creature — Horse Fish | Whenever you cast your first spell during each opponent's turn, draw a card. 2/2 |
Invasion of Amonkhet | 1UB | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.) |
Leela, Sevateem Warrior | 3G | Legendary Creature — Human Warrior | Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior. Doctor's companion (You can have two commanders if the other is the Doctor.) 3/3 |