Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Slitherwisp

UBB · Creature — Elemental Nightmare

Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life. 3/2

Similar cards

Color identity:
NameManaTypeText
Hopeless Nightmare BEnchantment When Hopeless Nightmare enters the battlefield, each opponent discards a card and loses 2 life. When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2. {2}{B}: Sacrifice Hopeless Nightmare.
Dee Kay, Finder of the Lost 1UBLegendary Creature — Zombie Employee When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction. Whenever you roll a 2, each opponent loses 1 life and you gain 1 life. Whenever you roll a 4, you may tap or untap target artifact or creature. Whenever you roll a 6, return target creature card from your graveyard to your hand. 1/4
Saruman the White 4ULegendary Creature — Avatar Wizard Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/4
Agonizing Remorse 1BSorcery Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
Staff of the Death Magus 3Artifact Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
Herald of Torment 1BBEnchantment Creature — Demon Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying. 3/3
Staff of the Wild Magus 3Artifact Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
Demonic Lore 2BEnchantment When Demonic Lore enters the battlefield, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand.
Staff of the Sun Magus 3Artifact Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
Nim Abomination 2BCreature — Zombie At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. 3/4
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