M:tG card similarity search
1BB · Creature — Nightmare Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/1
Name | Mana | Type | Text |
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The Parting of the Ways | 4RR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend. II — Time travel, then time travel. III — For each opponent, destroy up to one target artifact that player controls. |
Nefarious Imp | 2B | Creature — Imp | Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1 |
Kyren Archive | 3 | Artifact | At the beginning of your upkeep, you may exile the top card of your library face down. {5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand. |
Ryan Sinclair | 2R | Legendary Creature — Human | Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/2 |
Breathkeeper Seraph | 4WW | Creature — Angel | Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep." 4/4 |
The Savant | Hero | Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. | |
Myr Servitor | 1 | Artifact Creature — Myr | At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield. 1/1 |
Arctic Merfolk | 1U | Creature — Merfolk | Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it. 1/1 |
Shirei, Shizo's Caretaker | 4B | Legendary Creature — Spirit | Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. 2/2 |
Secure the Scene | 4W | Sorcery | Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token. |