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17 May 2024: Card library updated.

Sliv-Mizzet, Hivemind

2UURR · Legendary Creature — Dragon Sliver

Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "{T}: Draw a card." 4/4

Similar cards

Color identity:
NameManaTypeText
Spire Golem 6Artifact Creature — Golem Affinity for Islands (This spell costs {1} less to cast for each Island you control.) Flying 2/4
Containment Breach 2GSorcery — Lesson Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Eidolon of the Great Revel RREnchantment Creature — Spirit Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage to that player. 2/2
Furtive Courier 2UCreature — Merfolk Advisor Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. Whenever Furtive Courier attacks, draw a card, then discard a card. 3/2
Quakebringer 3RRCreature — Giant Berserker Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell {2}{R}{R} 5/4
Dusk Urchins 2BCreature — Ouphe Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins dies, draw a card for each -1/-1 counter on it. 4/3
Courageous Resolve 2WInstant Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Weaver of Lightning 2RCreature — Human Shaman Reach Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. 1/4
Breaking Point 1RRSorcery Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
Pyretic Charge 4RSorcery Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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