Card Codex

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17 May 2024: Card library updated.

Sliv-Mizzet, Hivemind

2UURR · Legendary Creature — Dragon Sliver

Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "{T}: Draw a card." 4/4

Similar cards

Color identity:
NameManaTypeText
Rainbow Crow 3UCreature — Bird Flying {1}: Rainbow Crow becomes the color of your choice until end of turn. 2/2
Celestial Mantle 3WWWEnchantment — Aura Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Baneslayer Angel 3WWCreature — Angel Flying, first strike, lifelink, protection from Demons and from Dragons 5/5
Gates Ablaze 2RSorcery Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Vigilant Drake 4UCreature — Drake Flying {2}{U}: Untap Vigilant Drake. 3/3
Temper X1WInstant Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Mindeye Drake 4UCreature — Drake Flying When Mindeye Drake dies, target player mills five cards. 2/5
Contest of Claws 1GSorcery Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Ghost of Ramirez DePietro 2ULegendary Creature — Spirit Pirate Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.) 2/3
Steeple Creeper 2GCreature — Frog Snake {3}{U}: Steeple Creeper gains flying until end of turn. 4/2
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