M:tG card similarity search
WUBRG · Legendary Creature — Sliver
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) 5/5
Name | Mana | Type | Text |
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Duskfang Mentor | 2B | Creature — Human Cleric | When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control. {1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink. 1/3 |
Concealed Weapon | 1R | Artifact — Equipment | Equipped creature gets +3/+0. Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Concealed Weapon is turned face up, attach it to target creature you control. Equip {1}{R} |
Dance of Shadows | 3BB | Sorcery — Arcane | Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) |
Showstopper | 1BR | Instant | Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." |
Affectionate Indrik | 5G | Creature — Beast | When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) 4/4 |
Cleaver Riot | 4R | Sorcery | Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.) |
Aragorn and Arwen, Wed | 4GW | Legendary Creature — Human Elf Noble | Vigilance Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. 3/6 |
Tower Defense | 1G | Instant | Creatures you control get +0/+5 and gain reach until end of turn. |
Fade Away | 2U | Sorcery | For each creature, its controller sacrifices a permanent unless they pay {1}. |
Afterlife Insurance | 1W/B | Instant | Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) |