Card Codex

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17 May 2024: Card library updated.

Sliver Legion

WUBRG · Legendary Creature — Sliver

All Sliver creatures get +1/+1 for each other Sliver on the battlefield. 7/7

Similar cards

Color identity:
NameManaTypeText
Kemba, Kha Enduring 1WLegendary Creature — Cat Cleric Whenever Kemba, Kha Enduring or another Cat enters the battlefield under your control, attach up to one target Equipment you control to that creature. Equipped creatures you control get +1/+1. {3}{W}{W}: Create a 2/2 white Cat creature token. 2/2
Phantasmal Mount 1UCreature — Illusion Horse Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. 1/1
Skyhunter Cub 2WCreature — Cat Knight As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. 2/2
Swarm Guildmage BGCreature — Elf Shaman {4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) {1}{G}, {T}: You gain 2 life. 2/2
Combat Research UEnchantment — Aura Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Bleeding Edge 1BBSorcery Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Elvish Archdruid 1GGCreature — Elf Druid Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control. 2/2
Fight as One WInstant Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
Basking Capybara 1GCreature — Capybara Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard. 1/3
Orzhov Pontiff 1WBCreature — Human Cleric Haunt (When this creature dies, exile it haunting target creature.) When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you don't control get -1/-1 until end of turn. 1/1
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