M:tG card similarity search
1R · Enchantment — Aura
Enchant creature Enchanted creature can't block. When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Lord of the Undead | 1BB | Creature — Zombie | Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. 2/2 |
Nihil Spellbomb | 1 | Artifact | {T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card. |
Gift of the Deity | 4B/G | Enchantment — Aura | Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. |
Slip Through Space | U | Sorcery | Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card. |
Aether Tradewinds | 2U | Instant | Return target permanent you control and target permanent you don't control to their owners' hands. |
A-Hakka, Whispering Raven | 1U | Legendary Creature — Bird | Flying Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2. 3/3 |
Soldevi Excavations | Land | If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{U}. {1}, {T}: Scry 1. | |
Golgari Findbroker | BBGG | Creature — Elf Shaman | When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand. 3/4 |
Geistwave | 1U | Instant | Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. |
Nemesis Mask | 3 | Artifact — Equipment | All creatures able to block equipped creature do so. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |