M:tG card similarity search
1R · Enchantment — Aura
Enchant creature Enchanted creature can't block. When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Oust | W | Sorcery | Put target creature into its owner's library second from the top. Its controller gains 3 life. |
Dwarven Warriors | 2R | Creature — Dwarf Warrior | {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
Loran, Disciple of History | 3W | Legendary Creature — Human Artificer | Whenever Loran, Disciple of History or another legendary creature enters the battlefield under your control, return target artifact card from your graveyard to your hand. 3/3 |
A-Fates' Reversal | B | Sorcery | Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.) |
Fates' Reversal | 1B | Sorcery | Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.) |
Unlucky Drop | 3U | Instant | Target artifact or creature's owner puts it on the top or bottom of their library. |
Astral Drift | 2W | Enchantment | Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) |
War-Name Aspirant | 1R | Creature — Human Warrior | Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn. War-Name Aspirant can't be blocked by creatures with power 1 or less. 2/1 |
Sinstriker's Will | 3W | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature." |
Consuming Tide | 2UU | Sorcery | Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. |