M:tG card similarity search
3B · Creature — Horror
When Slum Reaper enters the battlefield, each player sacrifices a creature. 4/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Destructive Urge | 1RR | Enchantment — Aura | Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. |
| Whirlpool Warrior | 2U | Creature — Merfolk Warrior | When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards. 2/2 |
| Sibsig Muckdraggers | 8B | Creature — Zombie | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand. 3/6 |
| Patagia Tiger | 4W | Creature — Cat | Flying When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn. 3/4 |
| Rope Line Attendant | GW | Creature — Cat Citizen | When Rope Line Attendant enters the battlefield, creature cards in your hand perpetually gain "When this creature enters the battlefield, create a 1/1 green and white Citizen creature token." 2/2 |
| Isolated Chapel | Land | Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}. | |
| Mazirek, Kraul Death Priest | 3BG | Legendary Creature — Insect Shaman | Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. 2/2 |
| Herald of the Fair | 2W | Creature — Human | When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn. 3/2 |
| Glacial Fortress | Land | Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}. | |
| Skyboon Evangelist | 4W | Creature — Bird Advisor | Flying When Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn. 3/3 |