Card Codex

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17 May 2024: Card library updated.

Slumbering Keepguard

W · Creature — Human Knight

Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1

Similar cards

Color identity:
NameManaTypeText
Aegis of the Heavens 1WInstant Target creature gets +1/+7 until end of turn.
Antagonize 1RInstant Target creature gets +4/+3 until end of turn.
Brute Force RInstant Target creature gets +3/+3 until end of turn.
Bull Rush RInstant Target creature gets +2/+0 until end of turn.
Captive Flame 2REnchantment {R}: Target creature gets +1/+0 until end of turn.
Dark Remedy 1BInstant Target creature gets +1/+3 until end of turn.
Feral Roar 1GSorcery Target creature gets +4/+4 until end of turn.
Fists of the Anvil 1RInstant Target creature gets +4/+0 until end of turn.
Shield's Might 1GInstant — Adventure Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Ghitu War Cry 2REnchantment {R}: Target creature gets +1/+0 until end of turn.
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