Card Codex

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17 May 2024: Card library updated.

Sméagol, Helpful Guide

1BG · Legendary Creature — Halfling Horror

At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. 4/2

Similar cards

Color identity:
NameManaTypeText
Depala, Pilot Exemplar 1RWLegendary Creature — Dwarf Pilot Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order. 3/3
Child of the Volcano 3RCreature — Elemental Trample At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.) 3/3
Doomskar Warrior 2GGCreature — Human Warrior Backup 1 Trample Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 4/3
Karametra, God of Harvests 3GWLegendary Enchantment Creature — God Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle. 6/7
Epiphany at the Drownyard XUInstant Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Teleportation Circle 3WEnchantment At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Gadrak, the Crown-Scourge 2RLegendary Creature — Dragon Flying Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 5/4
Enduring Ideal 5WWSorcery Search your library for an enchantment card, put it onto the battlefield, then shuffle. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Brainbite 2UBSorcery Target opponent reveals their hand. You choose a card from it. That player discards that card. Draw a card.
Ghost Quarter Land {T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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