M:tG card similarity search
BB · Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Name | Mana | Type | Text |
---|---|---|---|
Rupture | 2R | Sorcery | Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. |
Emberwilde Djinn | 2RR | Creature — Djinn | Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of Emberwilde Djinn. 5/4 |
A-Tatyova, Steward of Tides | GGU | Legendary Creature — Merfolk Druid | Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land. 4/4 |
Tatyova, Steward of Tides | GGU | Legendary Creature — Merfolk Druid | Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. 3/3 |
Environmental Sciences | 2 | Sorcery — Lesson | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. |
Karplusan Minotaur | 2RR | Creature — Minotaur Warrior | Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to any target. Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to any target of an opponent's choice. 3/3 |
Goblin Firebomb | 1 | Artifact | Flash {7}, {T}, Sacrifice Goblin Firebomb: Destroy target permanent. |
Ivory Crane Netsuke | 2 | Artifact | At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. |
Narrow-Minded Baloney Fireworks | Stickers | {TK}{TK} — Whenever this creature attacks, you gain 2 life. {TK}{TK}{TK} — Vigilance, reach {TK}{TK} — 2/4 {TK}{TK}{TK}{TK}{TK} — 7/7 | |
Nissa's Zendikon | 3G | Enchantment — Aura | Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand. |