Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Smallpox

BB · Sorcery

Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

Similar cards

Color identity:
NameManaTypeText
Ruthless Deathfang 4UBCreature — Dragon Flying Whenever you sacrifice a creature, target opponent sacrifices a creature. 4/4
Territorial Dispute 4RREnchantment At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands.
Vela the Night-Clad 4UBLegendary Creature — Human Wizard Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. 4/4
Cruel Edict 1BSorcery Target opponent sacrifices a creature.
Diabolic Edict 1BInstant Target player sacrifices a creature.
Tallyman of Nurgle 2BCreature — Astartes Warrior Lifelink The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life. 2/3
Shahrazad WWSorcery Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Surging Dementia 1BSorcery Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Target player discards a card.
Liliana, Death Mage 4BBLegendary Planeswalker — Liliana [+1]: Return up to one target creature card from your graveyard to your hand. [−3]: Destroy target creature. Its controller loses 2 life. [−7]: Target opponent loses 2 life for each creature card in their graveyard. Loyalty 4
A Good Thing 4WBEnchantment Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
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