M:tG card similarity search
1R · Sorcery
Choose one — • Destroy target artifact. • Destroy target creature with defender. • Smash to Dust deals 1 damage to each creature your opponents control.
Name | Mana | Type | Text |
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Jeskai Charm | URW | Instant | Choose one — • Put target creature on top of its owner's library. • Jeskai Charm deals 4 damage to target opponent or planeswalker. • Creatures you control get +1/+1 and gain lifelink until end of turn. |
Cathartic Pyre | 1R | Instant | Choose one — • Cathartic Pyre deals 3 damage to target creature or planeswalker. • Discard up to two cards, then draw that many cards. |
Arbalest Engineers | 1RG | Creature — Human Artificer | When Arbalest Engineers enters the battlefield, choose one — • Arbalest Engineers deals 1 damage to any target. • Put a +1/+1 counter on target creature. It gains trample and haste until end of turn. • Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 2/2 |
Unbounded Potential | 1W | Instant | Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine {3}{W} (Choose both if you pay the entwine cost.) |
Barbed Lightning | 2R | Instant | Choose one — • Barbed Lightning deals 3 damage to target creature. • Barbed Lightning deals 3 damage to target player or planeswalker. Entwine {2} (Choose both if you pay the entwine cost.) |
Klauth's Will | XRRG | Instant | Choose one. If you control a commander as you cast this spell, you may choose both. • Breathe Flame — Klauth's Will deals X damage to each creature without flying. • Smash Relics — Destroy up to X target artifacts and/or enchantments. |
Farewell | 4WW | Sorcery | Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards. |
You See a Guard Approach | U | Instant | Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
Dimir Charm | UB | Instant | Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard. |
Aether Shockwave | 3W | Instant | Choose one — • Tap all Spirits. • Tap all non-Spirit creatures. |