M:tG card similarity search
3R · Creature — Human Warrior
When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 2/4
Name | Mana | Type | Text |
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Toxic Scorpion | 1G | Creature — Scorpion | Deathtouch When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn. 1/1 |
Empress Galina | 3UU | Legendary Creature — Merfolk Noble | {U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.) 1/3 |
Kragma Warcaller | 3BR | Creature — Minotaur Warrior | Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn. 2/3 |
Concordant Crossroads | G | World Enchantment | All creatures have haste. |
Mass Hysteria | R | Enchantment | All creatures have haste. |
Rage-Scarred Berserker | 4B | Creature — Minotaur Berserker | When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 5/4 |
Sighted-Caste Sorcerer | 1W | Creature — Human Wizard | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.) 1/1 |
Bloodbraid Elf | 2RG | Creature — Elf Berserker | Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2 |
Hackrobat | 1BR | Creature — Human Rogue | Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) {B}: Hackrobat gains deathtouch until end of turn. {R}: Hackrobat gets +2/-2 until end of turn. 2/3 |
Cauldron Haze | 1W/B | Instant | Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |