Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Smite

W · Instant

Destroy target blocked creature.

Similar cards

Color identity:
NameManaTypeText
Green Dragon 4GGCreature — Dragon Flying Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it. 4/4
Cloak of Confusion 1BEnchantment — Aura Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Earthshaker Khenra 1RCreature — Jackal Warrior Haste When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn. Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.) 2/1
Silhana Ledgewalker 1GCreature — Elf Rogue Hexproof (This creature can't be the target of spells or abilities your opponents control.) Silhana Ledgewalker can't be blocked except by creatures with flying. 1/1
Geomancer's Gambit 2RSorcery Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.
Cartouche of Zeal REnchantment — Aura Cartouche Enchant creature you control When Cartouche of Zeal enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
Hammerhand REnchantment — Aura Enchant creature When Hammerhand enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
Hostile Realm 2REnchantment — Aura Enchant land Enchanted land has "{T}: Target creature can't block this turn."
Hat Trick 1WInstant Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
Arctic Foxes 1WCreature — Fox Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land. 1/1
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